godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [Android] Improve gradle build flow by automatically setting up the build directory
- GDScript: Implement safe navigation operator (?.) for get, set, and call
- 3D Viewport Grid in Editor is VERY Performance Heavy when using D3D12 instead of Vulkan
- Fix ownership issues when pasting as replacement
- Shader loading from cache can fail with 'ERROR: Condition "br != variant_size" is true. Returning: false' intermittently
- Particles: Fix GPUParticles2D 'finished' signal ignoring speed_scale
- Add note in `SceneTree.paused` explaining that the game remains paused on scene changes
- Friendly error when accessing non-tool C# from editor scripts
- [Export] Suppress duplicate texture format errors in UI and add missing in console mode.
- Exporting Custom Resource On A [Tool] Annotated Script In C# Throws Error Related To Casting
- Docs
- C++ not yet supported