godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Uniform variables don't know what a constant expression is
- GDScript: Don't register unexposed classes as constants
- Texture2D.get_image() is not copy ( but its said in docs)
- Wayland: Fix crash with zero-geometry windows
- Add tests to `Image` -- `rotate_90()`, `rotate_180()` and `decompress()`
- Crash when loading scene with subviewports when the subscene has SDFGI enabled
- NO DEPTH TEST of StandardMaterial3d of stencil outline works on the editor but not when the game is run
- Label with autowrap may overflow horizontally when in a VBoxContainer inside a MarginContainer with maximum size
- Internal godot script bug
- [Wayland] Closing the floating embedded game window does not stop the project
- Docs
- C++ not yet supported