godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1117 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Black lines flickering on mesh surface during movement
- DynamicFontData can't store antialias or hinting property value unless it's saved to a `.tres`/`.res` file (fixed in `master`)
- The theme editor preview is tiny on hiDPI displays
- 2D Inverse Kinematics only work with the "Make Custom Bones" tool, not Bone2D nodes
- GI-Probe/Light Baking documentation lacks an important piece of info
- Unstable RigidBody when adding/applying forces/torque
- Drawing a texture obtained with `load` in `_draw` always fails
- Convert To Mesh Library "Merge with existing" option causes confusion
- InputEventMouseButton.factor is always positive
- Materials are rendering black if there are no lights in the scene (Intel driver bug)
- Docs
- C++ not yet supported