godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Prevent crash when `CameraFeed.get_texture_tex_id` is passed a value out of `FeedImage` range.
- Raytracing: push constants set for a raytracing list arrive as zeros in the raygen shader
- Godot crashes in DirectX on invalid compute list usage but only in release build of the engine
- Expression can't parse constants and Lua-style syntax
- OpenXR: Improve built-in marker tracking
- Update `_show_error()` Method to include autowrap.
- Godot "Run Current Scene" Window seems to decrease in size as it is moved outside of the screen
- Push constant padding behavior change in 4.7
- Godot editor opens to a black screen in 4.7x on macOS on intel when rendering from Mobile & Forward+
- Editor crash when exporting project (D3D12?)
- Docs
- C++ not yet supported