godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- In texture blit shaders, `blend_mix` is not the default render mode contrary to the documentation.
- Fix Follow Selection mode not behaving as expected.
- `Camera3D` that's Followed, Previewed and Piloted at the same time moves without any input
- 3D: Fix camera drifting away when piloting it while in follow mode
- [DisplayServer] Add enum for screen sensor orientation
- Fix penumbra calculation in soft shadows for directional, omni, and area lights
- Move NavigationServer debug to dedicated files
- Add core level `WeakRef` to make weak `Object` references easier and safer. Fix a few potential `EditorInspector` crashes.
- Fix exponential ratio of `Range` when `min_value` is zero
- `Geometry3D.segment_intersects_triangle` gives highly inaccurate results at sharp vertex
- Docs
- C++ not yet supported