godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Folding a function that has commented functions directly below it hides the commented functions
- Fix subclass check when working with shallow scripts
- GDScript: Fix `GDScriptFunction::return_type` is invalid for coroutines
- Add ClassDB binding for `TEXTURE_SLICE_2D_ARRAY`
- FileDialog's OK button has odd handling
- In texture blit shaders, `blend_mix` is not the default render mode contrary to the documentation.
- Account for trailing spaces when converting to tabs
- Fix Follow Selection mode not behaving as expected.
- `Camera3D` that's Followed, Previewed and Piloted at the same time moves without any input
- 3D: Fix camera drifting away when piloting it while in follow mode
- Docs
- C++ not yet supported