godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- TextureProgress node does not have an expand option
- Inconsistent behaviour of setup methods between GDScript and GDNative (C++) - values and default values of properties
- Reflection probes only refresh on editor restart
- AnimationPlayer - Nodepath in a track in a animation stored in a PackedScene get their instance name automatically when other instance of that packed scene is reparented in the container scene.
- Multidimensional arrays from GDScript can't be passed to C#
- Unhandled division / modulo quotient overflow causes crash.
- controls grab focus even when clipped (and other things)
- Area2D duplicate signal when changing CollisionPolygon2D Polygon property
- Import a scene as a MeshLibrary
- Saving base script does not update exported properties in the inspector
- Docs
- C++ not yet supported