godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1137 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Simplify `GDType` by storing all properties in a single unified map. Save ~12mb runtime RAM
- Do not suggest `.new()` for abstract classes
- Improve various dynamic method usages
- Audio: Fix stream playbacks leaking at exit
- Fix subviewport container scaling when stretched
- Add copy_bone_skin_scale to RetargetModifier3D
- C# interop layer relies on undefined behaviour and breaks with System V x64 calling convention
- Add note to TextEdit docs about using zero-based line and column numbers
- Fix and add more scroll hints in the editor
- Move compatibility methods maps from `ClassDB` to `GDType`
- Docs
- C++ not yet supported