godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [3.x] KinematicBody2D can push other KinematicBody2D
- [Bullet] Angular limits in Generic6DOFJoint doesn't work
- Instancing a scene where main node is a sprite with Texture set to ViewPortTexture does not render
- Light2D mask is ignored on shader with render_mode enabled (like blend_add)
- Calling a getter on a null object in a getter creates loop
- Editing AudioStreamSample does not update project files
- Assigned type (Class) doesn't match the function argument's type (Class)
- Crash when starting thread
- Screen not clearing when environment's background is in canvas mode (fixed in `master`)
- "Make Sub-Resources Unique" does not make MeshInstance Mesh Material Unique
- Docs
- C++ not yet supported