godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Fix misleading ConeTwistJoint3D gizmo
- Scripts and shaders are now inconsistently called documents
- Tree: Fix accessibility of rows and cells hidden from screen readers
- Expose two further native methods of LightmapGIData to GDScript.
- Individual MultiMeshInstance3D mesh normals do not scale with MultiMesh buffer
- Transformations are not preserved when Preserve Children Transform is ON when moving an instanced subscene with Editable Children disabled
- NavigationLink2D with several layers in intersected regions
- Remove logic forcing all opaque geometry with "Depth Draw Mode": "Never"/"No Depth Test": "On" into alpha queue.
- Add edited scenes mouse forward / back navigation
- macOS: every mouse button press suppresses mouse motion events for 150-250 ms
- Docs
- C++ not yet supported