godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Optimize `Array` and `Dictionary` with smarter type checks (e.g. `append_array` is ~20% faster)
- Emit `changed` when `ColorPalette` colors are changed
- Fix error when creating a new GDScript from a resource picker
- Android SDK setup from GH-121849: unresponsive editor and very low download rate
- Font-specified .notdef glyph (tofu) is ignored, even when system fallback is disallowed
- Jolt: Performance monitors always returns 0
- All keyboard input in editor stops working
- web: Fix files_dropped implementation
- Proximity Fade does not work properly on MacOS with Forward+ renderer and MSAA 3D set to 8x
- Reduce code duplication around container types.
- Docs
- C++ not yet supported