godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Activating SDFGI & Texture Streaming spams binding errors in 4.8 dev 6
- Fix/Improve auto-translation of `EditorFeatureProfileManager`
- `@tool` resources share the same `Array`/`Packed_Array` references upon "Paste as Unique"/"Make Unique" duplications, causing unwanted mutations.
- Add per-physics-tick allocation warnings for specific classes
- Running `--gdscript-generate-tests` results in errors and crash on macOS after completion
- Add `ValuePtr` (like `std::indirect`). Halve `SignalData` size from ~176 -> ~80 bytes (12mb off editor)
- [Web Editor] Make easier to download files from the project
- Add native touch support to `PopupMenu`
- EditorPlugin::_handles is not being run for Node(s)
- [Core] Introduce `Variant.to<Type>()` as a replacement to implicit conversions from `Variant`
- Docs
- C++ not yet supported