godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Fix cases of comma being used instead of semi
- Callable.is_valid() is unreliable for native static method Callables and breaks Callable.bind()
- The Godot editor crashes when hiding EditorNode3DGizmo that does not have an EditorNode3DGizmoPlugin.
- Remove button for switching dock position
- Fix error on range step 0
- Use "Standard" syntax highlighter in CodeEditorBase instead of "Plain Text"
- Speed up `Node::get_path_to` when inside tree
- Speed up type checks and assignments used with typed containers types
- [TextServer] Allow using built-in `.notdef` glyph to substitute missing glyphs.
- Close scene tab when file is removed
- Docs
- C++ not yet supported