godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Bezier Animation Editor: When loop is enabled, draw bezier curves cyclically in the timeline
- Prevent too early audio bus save attempt
- [OptimizedTranslation] Add support for plurals and context, remove SMAZ compression and use resource compression instead.
- Cannot zoom with `Ctrl+Plus/Minus` in the GDScript editor
- Move application ID to the project settings.
- Add custom culling volumes
- Fix fractional editor game speed physics timing
- GDExtension: Copy and null-terminate buffer in XMLParser open_buffer binding
- C#: System.ArgumentException: Disposable not registered. (Parameter 'weakReference')
- Crash on exit when a `buffer_get_data_async` callback is a lambda and the download is still pending
- Docs
- C++ not yet supported