godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- MeshLibrary editor: items added via "Add Item" never get a preview generated or saved
- Stopping the project focuses the underneath window, instead of the editor
- Fix particles erasing emission buffer after emission with mismatched userdata
- Create an API for queuing commands and progresively dispatch them during the main loop.
- Toggling borderless windowed mode in windows adds a "Retro Border"
- Reorder directional light shadow checks in culling code
- Fix navigation region async request loss
- Optimize typed `Array::append_array`
- [macOS] Use OS-supplied certificate validation for SSL client.
- [macOS] Editor hangs app switching / Dock clicks when accessibility-based window tools other than Magnet are running (follow-up to #104246)
- Docs
- C++ not yet supported