godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Exclude FP32 baked shader variants as FP16 is always supported on iOS
- Changes from @export_tool_button function made to children of instanced scene are not recognized by the editor
- Planar Scale Gizmo is inverted when grabbing from other than front
- OpenXR: Add support for archetypes
- Avoid nullptr memcpy in ShaderRD
- Texture streaming makes textured materials ~4× more expensive on Metal (Apple M4, Forward+): per-fragment material feedback
- Regression: Continuing execution after a breakpoint does not revert embedded game view.
- Fix AnimatableBody not following parent
- SCons: Fix `compress_buffer_zstd()` on Alpine Linux
- Make SpringBoneCollision use `get_global_transform_interpolated()` for PhysicalInterpolation / `get_global_transform_interpolated()` become const
- Docs
- C++ not yet supported