godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Miter limit should be parameter with default value, not hardcoded.
- Colliding objects (RigidBody2d) gain energy
- Editor falls back to GLES2 if GLES3 is not supported, and it's confusing that the dropdown shows "GLES2" when the configured render is still "GLES3" in settings
- Light2D mask doesn't respect: Layer Min, Layer Max, Item Cull Mask
- Requested file format unknown: escn
- Avoid performance discrepancies in the running project depending on the currently opened scene and tab in the editor
- ResourceSaver duplicates items in all arrays
- Local resource looses resource path
- Script gets shadow-removed when _init(arg) + tool
- Refused connection emits connected_to_server on client
- Docs
- C++ not yet supported