godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- is_hovered() is tied to button focus and not the actual cursor position
- Fix Subtract and Multiply modes on CanvasItemMaterial to also work on alpha
- Shader material visual bug when reading DEPTH_TEXTURE in the fragment function while using cull_disabled
- Issue with AnimtationTree AutoAdvance property
- Godot badly projects 3D camera ray if stretch mode is 2d+"expand" (or "keep")
- XMLParser get_node_name only works on NODE_ELEMENTs
- Convex decomposition leads to inaccurate shape for simple meshes
- Using class_name in a newly created script does not register it in the node creation dialog, if under addons/ (unless part of an enabled editor plugin)
- Non-Object Pointers Implicitly Converted to Bool When Used for Variants
- AnimatedTexture sprite sheet support
- Docs
- C++ not yet supported