godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Godot 3.2.3 Stable (Mono 64 bit) crashes internet browser, makes Windows 10 become unresponsive, and turns 2 of 3 monitors in a multi-monitor setup white.
- skeletonIK method is_running() is always return false whatever IK is enabled or not
- Using `get_stack()` after `yield()` results in a incomplete stack trace
- Seemingly Unpredictable Mono Editor Crash
- Bounce property of RigidBody2D physics material is ignored after saving scene
- Collision result prioritizes nearest point rather than the length of the collided size
- RigidBody gets stuck on collision boundaries
- Polygon2D UV Editor issues with invalid polygon indices
- world_to_map() returns inconsistent values when using raycast
- Fix node rename dialog no longer pops up inside of the viewport
- Docs
- C++ not yet supported