godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Invisible Meshlib/Tilemap Models
- transform.basis not constant with changes to global_transform.origin
- Implement Cull Mask for DirectionalLight2D
- Unable to cross-compile to Linux arm platforms (oidn and embree are incompatible)
- App works on Xcode release mode, crashes on Testflight.
- "Previously Freed Instance" Error when loading Custom Resource from File.
- Make the editor debugger stack variables read-only since modifying variables has no effect there
- Add Minimum and Maximum blend modes to CanvasItem and Spatial shaders
- No normals for 2d meshes
- [3.x] Add ability to automatically choose a joystick button or axis...
- Docs
- C++ not yet supported