godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1143 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Move compatibility handlers to a dedicated Resource conversion system
- Godot returns `**ERROR**: AudioOutputUnitStart failed, code: -50 on iOS` when silent mode is enabled on the iOS device
- Tweak the editor environment defaults and its interface
- 3D rotating/spinning RigidBody bumpy collisions with Trimesh Static Body
- instance_set_transform: Condition ' Math::is_nan(v.x) ' is true
- Implement blending in particle flipbook animation
- AnimatedSprite.playing and .frame returns Nil.
- ERROR: can_process: Condition "!is_inside_tree()" is true. Returned: false
- The script editor does not remember vertical scrolling when Separate Distraction Mode is enabled in the editor settings
- OS.get_window_safe_area returning area off screen
- Docs
- C++ not yet supported