godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1112 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Godot doesn't respect `maxPerStageDescriptorSamplers` limit
- [3.x] Allow Material3D Depth in the GLES2 backend
- [3.x] [Bullet] Collision queries with a mesh collider detect things they don't touch even when changing margin
- Weird smudge when using sprite region
- instance_set_transform: Condition ' Math::is_nan(v.x) ' is true
- Implement blending in particle flipbook animation
- `OS.get_time_zone_info()` doesn't return complete information on HTML5
- AnimatedSprite.playing and .frame returns Nil.
- get_wordwrap_string_size wrong calculation with japanese text without any space charaters
- Inspector size does not proportionally truncate data
- Docs
- C++ not yet supported