godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [MSVC][/std:c++latest] godot build failed due to error C2666: 'Vector2i::operator !=': 2 overloads have similar conversions
- DirectionalLight shadow has a visible line between splits due to linear filtering (GLES3 only)
- Warn when the limit of texture samplers is reached in a shader
- Add `detail_scale` and `detail_offset` properties to BaseMaterial3D
- Restarting pulse audio results in bad state error spam
- Invalid cross includes that do not respect area encapsulation rules
- [3.x] GLES2: negative values from texture() method are inconsistent across devices.
- Geometry.clip_polygons_2d sometimes produces polygon that can't be triangulated
- AudioEffectRecord has more latency when using an USB microphone compared to an analog microphone
- Vulkan: WorldEnvironment Glow effect's size is resolution-dependent
- Docs
- C++ not yet supported