godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Render "GLES2" does not draw Polygon2D on Android
- Opacity with line 2d and anti-aliasing on causes visible wireframe/"ghost" lines to appear
- Heavy CPU load while downloading export templates
- iOS GLES2 Material with VideoRam texture leeds to black screen
- RID Objects are always "Invalid RID"
- Debugger: variables monitor sections size
- Audio driver for JACK
- `ResourceSaver.save` error in tool script: `get_multiple_md5: Condition ' !f ' is true.`
- parsing a json will pass the json non fatal parse error in the debug
- RigidBody2D rotates on collision in 3.2, works fine in 3.1
- Docs
- C++ not yet supported