godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add Always Incremental update mode + `queue_update()` in ReflectionProbe
- Viewport ARVR + ARVR camera crash Issue under GLES3, not GLES2
- Vulkan Mobile backend: Some advanced debug draw modes do nothing when enabled
- Vulkan Mobile backend: FXAA and debanding have no effect when enabled
- Replace (ctrl r) input box, press: enter, observed: nothing happens, expected: replace
- Vulkan Mobile backend: LightmapGI is not sampled during rendering if a DirectionalLight3D with shadows enabled is visible
- Control nodes get resized randomly when using AnimationPlayer and instancing
- Changes to theme constants after saving/running the project don't get applied correctly
- get_wordwrap_string_size always return the max width of a wordwrapped string
- Godot Visual Script - 3.4 and 4.0 - Call Group Issue
- Docs
- C++ not yet supported