godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Objects changing global position after changing parents
- ShaderMaterial doesn't save with sensible defaults
- [empty] instead of default value in properties inspector for exported Resource
- iOS GLES2 Material with VideoRam texture leeds to black screen
- load doesn't work for relative paths that go back a folder without "res://"
- Can't delete node group after using "make local"
- [Bullet] Changing 3D gravity in BulletPhysics does not work as expected
- RID Objects are always "Invalid RID"
- Strange shading with WorldEnvironment with sky when using a bright HDRI (GLES3)
- Pressing <tab> to move to the next input field selects the input label instead, when editing the Border Width in a custom style
- Docs
- C++ not yet supported