godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Mipmap generation breaks at very low resolutions
- The distraction-free mode of the script editor does not save your state.
- 3.x: when importing some gltf models, the editor takes a great many of times, even hangup the OS, then show error dialog !
- Visual Particle Shader overrides Transform in Process
- Add mouse input interaction to `GridMap`
- Don't transform relative values when using MOUSE_MODE_CAPTURED
- Godot Physics performance drop on ConvexPolygonShape RigidBody contact
- area2d collisionshape2d disabled can not use normally under editable children mode
- Editor uses CPU time in the background due to the audio server being kept active
- When importing mesh objects as seperate files, gltf filename should not be included in the name (godot 3.3+, godot 4+)
- Docs
- C++ not yet supported