godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1113 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Input.GetVector is not working when exported in HTML5
- AnimatableBody2D doesn't work when parent moves
- Cannot emit one shot particles right after it's disabled automatically
- DirectionalLight3D shadows don't use the Shadow Max Distance property when the camera is in orthogonal mode (it uses the camera's Far distance instead)
- Follow the default texture filter project setting in 2D shaders if no filtering hint is specified
- 3D: When "Sync to Physics" enabled on KinematicBody, animation of translation and rotation doesn't work correctly.
- intersect_point does not work with trimesh / ConcavePolygonShape or CSG nodes with Use Collision enabled
- Transform.looking_at() resets the scale of the transform
- Restore RMB panning to 2D editor
- Godot 4.0 alpha 4 not working on macOS i7 and NVIDIA GT 750M (`VK_ERROR_INITIALIZATION_FAILED`)
- Docs
- C++ not yet supported