godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Decrease shader `TIME` rollover to 30 seconds on mobile platforms
- [3.x] Decrease shader `TIME` rollover to 30 seconds on mobile platforms
- [3.x] DirectionalLights rotation don't work
- Vulkan: Static VoxelGI ignores vertex colors, only uses albedo color and texture
- lightmap of GridMap breaks when item is added programmatically
- Antialiasing with HDR light values produces incorrect result
- [HTML5] `Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)` can not work when the game initialization is complete
- Particles with high velocity / speed scale do not get unique random values
- Mouse position not being scaled when nested viewport size is different from parent viewport
- Generate mono code error on mac m1 and run app crash.
- Docs
- C++ not yet supported