godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [3.x] Automatically stretch ViewportContainer when window is set to `STRETCH_MODE_2D`
- Boot Image inconsistent settings from android 12+
- Initializing a class instance derived from another class itself derived from Reference crashes the game on reaching the line count of the firstr class, but not always.
- `Camera2D.get_camera_screen_center()` does not return desired position
- Scale of Godot's UI randomly changes
- Implement unload of PCK files
- Unique resources are not unique (AnimationPlayer Animations)
- Crashes on exported builds for macOS, when using C# (NuGet) packages
- New TileMap editor: Tilemap > can select both pencil & erase tool
- Add `particles_updated` and `particles_expired` signals to CPUParticles
- Docs
- C++ not yet supported