godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported971 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Add sky cover texture for PhysicalSkyMaterial
- GDScript 2.0: Stack overflow regression
- Detect 3D at import-time treats normal/AO/height maps as roughness maps, but does not treat roughness maps as such
- WebGL glGetBufferSubData warning
- MacOS crash with backtrace when toggling node visibility
- Expose the current animation tree and player to AnimationNode
- Don't call unsupported `setsockopt()` on HTML5 to avoid error messages
- (Language server?) crash(es) in Godot with an empty project with C# code (v3.4.4)
- GDscript editor keeps adding useless '# warning-ignore:return_value_discarded'
- GDScript error messages use word Nil which doesn't exist in GDScript
- Docs
- C++ not yet supported