godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- 3.4.4 ColorPickerButton color_changed signal not emitted on setting .color in code
- Setting Control's layout to "Full Rect" makes the Control disappear if the parent is Node2D.
- Vulkan: Sky not blurred by textureLod shader
- custom class instance can't access members after being loaded from PackedScene
- fix linear2db returning null
- Division in inspector returns 0.001
- Show a GUI alert when crashing on desktop platforms
- Deleting / detaching / moving large numbers of child nodes can be excessively slow
- Unexpectedly low performance of temporal antialiasing due to high GPU cost
- Add a property to make BaseMaterial3D Deep Parallax more aggressive (at the cost of artifacts)
- Docs
- C++ not yet supported