godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Input.set_use_accumulated_input(false) broken?
- Spinbox still can be clicked even when mouse_filter set to Ignore
- [3.x] `export(NodePath)` references to the node and not the path
- Scaled CanvasLayer reports wrong area to child nodes
- VisualServer: `get_video_adapter_vendor()` and `get_video_adapter_name()` return `null` when multithreaded rendering is enabled
- C# VisualServer can't get the correct Texture RID
- Camera near clip value can't be negative in inspector
- Enabled text wrapping on TextEdit node causes low perfomance
- AnimationPlayer::stop(false) unexpectedly flushes animation queue
- Calling signal callback with wrong parameter types raises confusing "Method not found" error.
- Docs
- C++ not yet supported