godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Incorrectly get an error when supplying null as a default value in ConfigFile.get_value() method
- Texture2DArray lacks way of setting filter mode
- 3D Models are not rendered on iOS Safari if "Export With Debug" is set to on and shader compilation mode is Asynchronous + Cache
- WorldEnvironment is rendered in front of all 3D Models on Mobile ios with Safari
- [3.x] Camera2D limits don't clamp camera position
- GLB/GLTF Animated Mesh Stretching
- Inspector no longer opens a `Shader` inline.
- [3.x] MSVC mod by 0 warning in cowdata.h when compiling with `production=yes`
- iOS 15 Safari renders all 3D models black (GLES3) [WebKit/ANGLE upstream bug]
- Vulkan: ReflectionProbe not visible in subviewport
- Docs
- C++ not yet supported