godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- ViewportTexture repeat flag has no effect
- Tooltips for exported variables
- [3.x] [Bullet] 3D: long (+300 m) collision shapes for static bodies resulting in strange behaviour
- Engine registers F8 when [ ´w ] typed.
- Input.set_use_accumulated_input(false) broken?
- Spinbox still can be clicked even when mouse_filter set to Ignore
- [3.x] `export(NodePath)` references to the node and not the path
- Scaled CanvasLayer reports wrong area to child nodes
- VisualServer: `get_video_adapter_vendor()` and `get_video_adapter_name()` return `null` when multithreaded rendering is enabled
- C# VisualServer can't get the correct Texture RID
- Docs
- C++ not yet supported