godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Refresh button doesn't close out network connections
- Vulkan: Raster occlusion margin is too big on baked occluders
- Crash on freeing a node in `_exit_tree()` with `free()`
- Calling DateTime.Now property for the first time causes an unwanted delay
- VisibleOnScreenEnabler2D has to be visible to work
- Faster algorithm for mesh collision detection
- Error notifications out of sync with Output console
- --convert-3to4 doesn't convert shaders
- Protocol registration module
- Vulkan: Transparency pipeline has z-order issues
- Docs
- C++ not yet supported