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- Particle billboarding shader uses the x scale for both x and y
- Inconsistancy in scaling logic for render buffers
- GPU Particles Sub Emittor Shape doesnt work.
- Inherited methods not working on iOS export (for example .tr())
- Show an error outline when writing invalid Node in Scene Tree Editor
- Add interactive music support
- Internal: stack overwrite on _call_native_mb_ret with godot::Error return value
- Abstract (but instantiable) nodes can't be searched in Create New Node dialog
- ShaderMaterial textures show up empty even if they have correct UID and path references
- Add Open Documentation button to signals
- C++ not yet supported