godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported971 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Display tooltip instantly on warning button press in Scene Tree Editor
- Variant's reference count is inconsistent
- "NavigationAgent" is falsely recognized as simple "Node" in Godot 3.5 when debugging in VSC
- Engine and/or entire computer crashes when resizing the game window and `rendering/driver/threads/thread_model` = `Multi-Threaded`
- Fix Tree buttons sometimes displaying incorrect tooltips
- Non-default property values in new ParticlesMaterial used in GPUParticles2D
- Finish support for dragging node types to/from/within favorites, clean up code
- Jitter when colliding a corner (KinematicBody2D and CollisionShape2D)
- Very slow import when scene has big meshes due to mesh LOD generation
- Vulkan Clustered: OmniLight3D's casted light close to the bottom of the window not rendered properly
- Docs
- C++ not yet supported