godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Add to_vectorX_array methods to PackedByteArray
- Fix Signal parameters' type will now be correctly displayed in the node signal preview box.
- Add Code Block Guidelines to Script Editor & CodeEdit
- WEBGL Context Lost on WebKit/macOS (SceneShaderGLES3 vertex shader compilation failure)
- SoftBody3D doesn't always respect collision
- 3.x to 4.0 converter does not convert rotation_degrees property of animations
- Saving custom resources using the ResourceSaver.FLAG_BUNDLE_RESOURCES flag causes crash on load.
- Sprite get_rect() does not return the correct Rect2 position
- C++ GDExtension crash only on Godot release version, but not in debug_release or debug versions of Godot.
- RigidBody2D does not fall when its support point is removed
- Docs
- C++ not yet supported