godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Area3D does not see newly instanced StaticBody3D with Monitoring/Monitorable enabled
- Gltf bones do not import with correct positions, causing animations to break.
- No exit crossfade for one shot animation when using state machine as shot
- "Files are newer on disk" when opening project twice for multiplayer
- AnimatedSprite turns black in Firefox on Mac and Chrome on Android and crashes the game on Firefox on iOS
- Error spam when trying to set a skeleton to Rest Pose without setting it first
- Implement automatic FPS limiting based on highest display refresh rate
- VCS settings menu showing up as black
- OSX 10.13.6 : MTLComputePipelineDescriptorInternal setMaxTotalThreadsPerThreadgroup:
- Inspector not running code in `@tool` scripts until restart
- Docs
- C++ not yet supported