godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1112 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- GLES2 handles transparency wrong
- `EditorFileSystem::_scan_fs_changes` misses those unused script files
- Popup not respecting exclusive
- Property Inspector input box edit/tab flows are unexpected
- Texture2D.GetSize() returns a Vector2 instead of a Vector2i
- Window resizing temporarily exhibits black areas when increasing the window size
- Memory "leak" when writing compressed files
- Using ``[url=...]`` breaks ``get_character_paragraph`` and ``get_character_line``
- macOS: Editor window cannot be dragged by the title bar, or lags considerably when dragged
- Time.get_datetime_string_from_unix_time return value has wrong time zone
- Docs
- C++ not yet supported