godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Setting AnchorPreset in _Ready has no effect
- Godot 4.0 maximizes and fullscreens on left most display, not primary display (DisplayServer regression)
- Threads intercalary
- `update()` is not renamed to `queue_redraw()` for `Node2D`(or anything that inherits `CanvasItem`)
- draw_center unchecked doesn't work with shaders
- AddCustomType from EditorPlugin with C# script doesn't expose child nodes
- `transparent_bg` property of Subviewport doesn't work with FSR scaling
- add errors to silent variant conversions
- Make TextEdit's scroll faster when the target line is far away
- Add a Process class to control execution of subprocesses and communicate with them.
- Docs
- C++ not yet supported