godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Update IPHONEOS_DEPLOYMENT_TARGET from 10.0 to 11.0 in 3.5.1 and greater
- VisualShader : Light Fragment - DIFFUSE_LIGHT
- [3.x] Editor says variable isn't declared in current scope but is able to use it at runtime.
- Exported dictionaries don't list custom resources as an option for a new value
- Sprite Frames Select Frames editor window: cannot drag-select numeric field without focusing on field first
- Parsing error focuses script using incorrect class instead of incorrect class script itself
- MSAA causes Lights to create a pixelated rim around Objects
- Private properties show in GDScript documentation when using get/set on another public property
- Visual shader texture preview works only with baked-in textures
- Size of HTML5 exports has increased significantly between 3.x and 4.0.beta
- Docs
- C++ not yet supported