godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1143 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- [Editor Help] Add support for embedded and remote images in the class reference pages.
- Crash in headless mode (Failed method: CanvasItem::_redraw_callback)
- Implement add custom animation nodes.
- [GodotPhysics] CharacterBody3D interaction with large StaticBody3D producing too many collisions
- Animated Texture stopping
- Godot was supposed to have no jokes
- Support to remove, edit and store user defined signals
- Improper collision detection at edges of trimesh collision shapes
- PanoramaSky exhibits rendering artifacts on Android unless shader high float precision is enabled in GLES2
- glTF `.import` files include slice information for 256 slices, if any animation options are set
- Docs
- C++ not yet supported