godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Control nodes whose process_mode results in them being paused can grab focus and visually respond to mouse-over
- glTF (.glb) importer fails with errors importing file with no objects/meshes
- TextureProgress with AtlasTexture renders incorrectly
- GLES3: In web exports, enabling subsurface scattering causes other meshes and surfaces to render as black
- An empty `Color` (all components set to 0.0) returns `true` in boolean context
- FlowContainer returns wrong line count
- PanoramaSky exhibits rendering artifacts on Android unless shader high float precision is enabled in GLES2
- rotating Spatial nodes by radians has a drift
- Function get_folded_lines() and is_line_folded() does not return the value if the line is folded
- glTF `.import` files include slice information for 256 slices, if any animation options are set
- Docs
- C++ not yet supported