godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Setting a custom resource's exported resource variable to an instance of itself crashes the editor
- Low Processor Mode Preventing Steam Overlays To Work
- OpenGL: 2D MSAA antialiasing is not reimplemented yet (3D available since 4.3.dev1)
- OpenGL: FXAA antialiasing is not reimplemented yet
- Godot's .NET math types are way slower than System.Numerics
- Actions bound to mouse wheel up/down not being picked up from Input
- Calling unreference on one object appears to temporarily cause different object to be <Object#null>
- Having a material resource set to "local to scene" causes the material to be replaced with a copy in the editor.
- tileMap GetLayersCount() return 1 while there is no layer
- Godot was supposed to have no jokes
- Docs
- C++ not yet supported