godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Provide a convenient way to await thread finish.
- ArrayMesh.AddSurfaceFromArrays performs poorly and sometimes freezes in multithread contexts.
- AnimationTree does not stop playing looping AnimationPlayer's Animation Playback tracks
- C# Export on List not possible anymore.
- Can't set occluder "closed" "cull_mode" in tileset editor
- Label height ignores line spacing if empty
- Add circle emission shape with random and ordered emission mode
- [3.x] Fix to allow TextureArrays to be serialized
- New setting Generate Colliders into the Advanced Import Settings dialog
- Terrain set gives unexpected results, algorithm creates bit masks impossible to express in 3x3 minimal
- Docs
- C++ not yet supported