godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Stopping on breakpoints in two projects simultaeneously causes second reaqched breakpont to not register
- Frustum of `Camera3D` does not take into account the window size from `ProjectSettings`
- Occlusion culling causes CPU-related frametime spikes when OccluderInstance3D nodes' visibility is toggled
- Importing as TextureAtlas can create overlapping textures even with cropping and trimming disabled
- Update methods.py with faster print statements
- Node3D: Allow using global transform when not inside tree
- Signal connections established with `+=` are not automatically removed when receiver is destroyed
- Theme notification is send twice on some nodes
- Adding a `PopupMenu` as a child of another `PopupMenu` might cause graphical artifacts under X11
- MultiplayerSynchronizer throwing Error when connected client is not in same scene as Host
- Docs
- C++ not yet supported