godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1112 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Implement autowrap or horizontal scrolling for long error messages in the Errors and MSBuild bottom panels
- Failed to create c# project
- CharacterBody3D move_and_slide() freezes the game when colliding with Concave Collision Polygons or ConvexHulls
- For shadows of Light2D no filter works if the angle to the occluder point is 45 degrees
- Stopping on breakpoints in two projects simultaeneously causes second reaqched breakpont to not register
- Frustum of `Camera3D` does not take into account the window size from `ProjectSettings`
- Occlusion culling causes CPU-related frametime spikes when OccluderInstance3D nodes' visibility is toggled
- Root Node size incorrect in release build.
- Importing as TextureAtlas can create overlapping textures even with cropping and trimming disabled
- Signal connections established with `+=` are not automatically removed when receiver is destroyed
- Docs
- C++ not yet supported