pcsx-redux
https://github.com/grumpycoders/pcsx-redux
C++
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1 Subscribers
Add a CodeTriage badge to pcsx-redux
Help out
- Issues
- Memory Observer: sequence search jump highlights buffer size instead of searched length
- Memory Observer pattern search: short sequences in 8/16 byte SIMD mode compare stale bytes
- OpenGL GPU: draw colours round to 5 bits instead of truncating
- Lua docs: PCSX.Profiler
- docs: CD-ROM hardware events
- docs: GPU hardware events
- src/mips: pin nugget main (0ddf6e34)
- docs: SPU hardware events
- docs: saving and loading hardware events
- Lua: Document PCSX.Html, the HTML builder
- Docs
- C++ not yet supported